Taught by two artists who are actively shipping AAA titles — Grayson Cotrell, Technical Artist at Naughty Dog (The Last of Us Part I & II), and Jesse Henning, Senior VFX Artist at Atomic Arcade (Dune Awakening, Conan Exiles, G.I. Joe).
This bundle combines Houdini for Games in Unreal Engine and Real-Time VFX for Games — giving you a complete, end-to-end skillset in modern game production. You'll master procedural asset creation with HDAs, build production-ready Niagara VFX systems, and learn how real studios think, iterate, and ship.
By the end, you'll have the tools to walk into any game studio and contribute from day one. You'll know how to build game-ready assets that are clean, flexible, and optimized — and create real-time VFX that look like they belong in a AAA title. Whether you're targeting a role as a VFX Artist, Technical Artist, or Houdini Generalist, this bundle covers both the art and the pipeline behind it.
Two instructors. Two workshops. One complete game dev skillset.





