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Empowering
vfx & cgi artists

Community enhanced learning.
Hands-on, industry-aligned & community.
Driven for real-world success.

EXPLORE WORKSHOPS
Now Open

Autumn Registration

Mid - Advanced
Real-Time VFX for Games
with
Jesse Henning
This intensive workshop simulates a real game production environment. You'll work on a pre-existing project with gameplay logic, characters, props, and environments already in place. Your task? Create epic VFX for a hero moment.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
HDA Building
Art Directing Explosions
Compositing
Shaders & Rendering
ACES
building Complex Emitters
Blow people's minds
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Rigid Body Destruction
Smoke/Pyro
Flip Fluids
Vellum
KineFX
Crowds
animation
destruction
procedural modeling
cloth and hair simulation
Industry Level VFX Pipelines
VFX Concepting
Asset & Tool Creation
Cinematic VFX
Gameplay VFX
Advanced Niagara Systems
Iterative Workflows
VFX Composition
AAA Quality VFX Practices
Houdini Procedural Asset Workflows
Mid - Advanced
The Ultimate Explosions Workshop
with
Urban Bradesko
Urban and his Explosions team will guide you through a comprehensive exploration of explosive scenarios for movies and games. In the first few weeks, you'll delve into art direction, volume manipulation, and advanced tips and tricks for working with pyro.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
HDA Building
Art Directing Explosions
Compositing
Shaders & Rendering
ACES
building Complex Emitters
Blow people's minds
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Rigid Body Destruction
Smoke/Pyro
Flip Fluids
Vellum
KineFX
Crowds
animation
destruction
procedural modeling
cloth and hair simulation
Industry Level VFX Pipelines
VFX Concepting
Asset & Tool Creation
Cinematic VFX
Gameplay VFX
Advanced Niagara Systems
Iterative Workflows
VFX Composition
AAA Quality VFX Practices
Houdini Procedural Asset Workflows
Mid - Advanced
Unreal Engine Complete Automotive Masterclass
with
Post Processed
Learn how to prepare cars, lighting, and animation with the provided rigging solution. Explore how to prepare Unreal Engine renders and pass them to Compositor in the Nuke learning post-production pipeline.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
HDA Building
Art Directing Explosions
Compositing
Shaders & Rendering
ACES
building Complex Emitters
Blow people's minds
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Rigid Body Destruction
Smoke/Pyro
Flip Fluids
Vellum
KineFX
Crowds
animation
destruction
procedural modeling
cloth and hair simulation
Industry Level VFX Pipelines
VFX Concepting
Asset & Tool Creation
Cinematic VFX
Gameplay VFX
Advanced Niagara Systems
Iterative Workflows
VFX Composition
AAA Quality VFX Practices
Houdini Procedural Asset Workflows
Intermediate
Cinematics In Unreal Engine
with
Calvin Romeyn
This course teaches Unreal Engine filmmaking skills gained from creating my short film "Firmware" over 2 years. You will learn to craft their own stories entirely within Unreal Engine.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
HDA Building
Art Directing Explosions
Compositing
Shaders & Rendering
ACES
building Complex Emitters
Blow people's minds
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Rigid Body Destruction
Smoke/Pyro
Flip Fluids
Vellum
KineFX
Crowds
animation
destruction
procedural modeling
cloth and hair simulation
Industry Level VFX Pipelines
VFX Concepting
Asset & Tool Creation
Cinematic VFX
Gameplay VFX
Advanced Niagara Systems
Iterative Workflows
VFX Composition
AAA Quality VFX Practices
Houdini Procedural Asset Workflows
Beginner
Unlocking the Magic of Houdini
with
Jordan Allen
This workshop will be your ultimate beginners guide to Houdini. We will explore procedural modeling, particle and fluid simulations, soft body dynamics, character rigging, animation, and crowd simulation.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
HDA Building
Art Directing Explosions
Compositing
Shaders & Rendering
ACES
building Complex Emitters
Blow people's minds
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Rigid Body Destruction
Smoke/Pyro
Flip Fluids
Vellum
KineFX
Crowds
animation
destruction
procedural modeling
cloth and hair simulation
Industry Level VFX Pipelines
VFX Concepting
Asset & Tool Creation
Cinematic VFX
Gameplay VFX
Advanced Niagara Systems
Iterative Workflows
VFX Composition
AAA Quality VFX Practices
Houdini Procedural Asset Workflows
Intermediate
Houdini for Games in Unreal Engine
with
Grayson Cotrell
In this course you will learn how to setup HDAs to use inside Unreal Engine to create real-time, game ready procedural art assets.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
HDA Building
Art Directing Explosions
Compositing
Shaders & Rendering
ACES
building Complex Emitters
Blow people's minds
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Rigid Body Destruction
Smoke/Pyro
Flip Fluids
Vellum
KineFX
Crowds
animation
destruction
procedural modeling
cloth and hair simulation
Industry Level VFX Pipelines
VFX Concepting
Asset & Tool Creation
Cinematic VFX
Gameplay VFX
Advanced Niagara Systems
Iterative Workflows
VFX Composition
AAA Quality VFX Practices
Houdini Procedural Asset Workflows
Mid - Advanced
Film FX - Reverse Engineering
with
Corbin Mayne
Ever wondered how the spectacular effects in Star Wars, The Avengers, and Harry Potter are created? In this workshop, you'll master the art of reverse engineering these unique and captivating effects.
You'll Learn
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
HDA Building
Art Directing Explosions
Compositing
Shaders & Rendering
ACES
building Complex Emitters
Blow people's minds
MetaHumans Workflow
Virtual Cinematography
Planning A Mocap Shoot
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Rigid Body Destruction
Smoke/Pyro
Flip Fluids
Vellum
KineFX
Crowds
animation
destruction
procedural modeling
cloth and hair simulation
Industry Level VFX Pipelines
VFX Concepting
Asset & Tool Creation
Cinematic VFX
Gameplay VFX
Advanced Niagara Systems
Iterative Workflows
VFX Composition
AAA Quality VFX Practices
Houdini Procedural Asset Workflows

NOVEMBER Enrolment is open

Registration is Open! Courses Start NOVEMBER 7th!

00
Days
00
Hours
00
Minutes
00
Seconds
Most Anticipated

10 Month Live Program

FX Masters
10-month personalized guided program with a mentor.
1:1 Mentorship
Full 3D Mastery
create polished industry ready shots
FLIP
The Art of Rendering FX
Collaborative Work
Nuke Fundamentals
Seamless 2D Integration
Demoreel Creation
Interview Preparation
Applications open in January 2025
The DoubleJump System

Perks at DoubleJump

Lifetime Access

Access the workshop for life, including future updates. Keep your skills up-to-date with rapidly evolving features.

1:1 Mentor Feedback

Get personalized guidance from DJA Academy mentors to take your skills to new levels.

Project-Based Learning

Together with your instructor, you can build an entire project, add it to your portfolio, and get hired.

Expert Instructor

Our instructors lead the workshops/masterclasses with extensive real-world experience & knowledge, and with their passion for teaching.

Regular Updates

Regular updates ensure you stay ahead of the curve with the latest features (even years from now).

Private Community

Get an exclusive invitation to join our private community, learn from like-minded artists, and grow together.

Why Us?
1:1 Mentoring
With Industry Experts
Have questions? Need help? Stuck with the next steps? Want feedback? Ask your project mentor.
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Reviews

Connect with a Global
Community of VFX Artists

"Urban is always pushing the possibilities of VFX, supported with a masterful grasp of cinematography and storytelling. His enthusiasm for this is infectious – whenever we talk, I come away with new insight on a matter. As a teacher, he not only has the eye and skills from his industry experience to create stunning work, but also has a passion for then breaking down and explaining the process in order to help share this knowledge."

Cameron Mitchell

Realtime Supervisor at Axis Studios

Steve Jones

This was done under - Unreal Engine Complete Automotive Masterclass

"DoubleJump was extremely creative and easy to work with! They were able to produce incredibly realistic simulations. And took our production to the next level!"

Aaron Sorensen

VFX Supervisor / Director at ZEBRACREATIVE

DoubleJump has been able to put out there from the start something that is very hard to come across: the ideal mix of technical insights shared with great communication skills and superb artistic results that speak for themselves. How I wish this kind of content had been available much sooner!

Miguel Perez Senent

CG Supervisor at Industrial Light & Magic

Sheldon Schwartz

This was done under - Unreal Engine Complete Automotive Masterclass

"When I think about truly excellent fire and explosion CGI simulations, Urban Bradesko comes to mind. As the proud owner of DoubleJump Academy, he's made it his mission to disseminate knowledge about CGI effects. But it's his unrelenting passion for sharing and teaching that makes him truly exceptional. Every time I see Urban's work, I'm reminded of the heights of quality and dedication."

Manuel Tausch

CEO at Moonspire Games

Luca Goury

This was done under - Unreal Engine Complete Automotive Masterclass

Urban is the kind of sexy combination who not only has a jaw-dropping professional portfolio himself, but also knows how to be a funny and effective instructor. I really love collaborating with him and learning from such a gifted artist. Urban can show you tricks that are hard to stumble upon without years of experience. He always remembers to explain the "why" behind the setup—and how it brings your shots closer to reality, bridging the last 10~20%. We geek out over reference footage all the time. He has a sharp eye for detail and a genuine passion for what he does.

Mai Ao

Senior Technical Lead of SideFX Labs at SideFX Software

I have worked with Urban in the Past on a workshop and with Corbin as FX supervisor during my time at ILP. They are both extremely creative, passionate and always put helping the people around them up to the for front. I couldn't imagine a better team of people to put together a school like DoubleJump. Always people and education first.

Juri Bryan

Head of CG & Simulation MPC Adelaide

Sükrü Cengil

This was done under - Unreal Engine Complete Automotive Masterclass

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