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Houdini Workshop for Beginners

Unlocking the Magic of Houdini
This workshop is your ultimate beginners guide to Houdini. We'll start with the fundamentals, exploring terminology and UI to understand the software. Then, we'll dive into project-based explorations of procedural modeling, particle simulation, destruction, pyro and liquid simulations, vellum soft body, cloth and hair simulation, character rigging, animation, and crowd simulation.
Instructor:
Jordan Allen
duration:
24 weeks
*Estimated
Start Date:
Instant Access
Starts from
$449
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What You'll Learn

Our teaching approach is hands-on & project-based.
We cover the theory and put it into practice so you can learn how to think like an artist.

BREAKING DOWN THE ESSENTIALS

We are getting started from the ground up! Making sense of the UI and learning the crucial terms and concepts that will make the rest of your exploration in Houdini much more enjoyable and much less confusing.

BUILDING PROJECTS FROM BEGINNING TO END

We'll learn to create a project from start to finish, from building the geometry, through animation, simulation, lighting, materials, and finally rendering in Karma! Heck we'll even dabble just a bit in compositing for that cherry on top.

LEARNING TO CARVE YOUR OWN PATH

Houdini is a sandbox of potential, and as such we will explore multiple ways of approaching the same problem, to get your mind working on being free and flexible in bringing your visions to life!

EXPLORE THE POWER OF PROCEDURALISM

We'll dive into what makes Houdini the most powerful software in the world, leaning on the incredibly flexibility of proceduralism to build a shed for a homeless little ghost. Is there any greater calling?

PARTICLE SIMULATION!

We'll explore the concept (an immense power) of simulation, and our first stop on the tour? Oh it's particles baby!

RIGID BODY DYNAMICS

We will dive into particle simulation and discover how those tiny digital points can become your creative playground. You'll learn fundamental techniques to make particles move with purpose, transforming random motion into storytelling tools that can express everything from gentle snowfall to explosive energy.

LIQUID SIMULATION

This is your path to becoming a true digital water bender, mastering the art of liquid control in ways you never imagined. You'll learn simulation techniques to create everything from frothing pools of water, to infinite streams of viscous donut glaze that bend to your will.

PYRO SIMULATION

This is your pathway to mastering the nuanced art of smoke and dynamic environmental effects. You'll learn how to precisely control volumetric simulations, understanding how to shape, direct, and choreograph smoke and a fire with mathematical precision and creative intention.

VELLUM SIMULATION

Is like learning the secret language of soft materials - how cloth moves, how hair flows, how flexible objects bend and react. You'll discover the fundamental principles that make digital fabrics and soft bodies look believable, transforming stiff animations into something that feels alive and natural.

RIGGING/CROWDS

Character rigging and crowds will introduce you to the wonderful world of bringing digital characters to life. You'll learn the foundational skills of making animatable characters in Houdini, and how to turn them into armies that only serve you. Oh, and ragdolls. We are definitely making a lot of ragdolls.

get inspired & create

Join our new workshop, "Unlocking the Magic of Houdini," led by Jordan Allen. This workshop will be your ultimate beginners guide to Houdini.

We will start by looking at the fundamentals that drive Houdini by exploring the terminology and UI to get a better sense of how the software operates under the hood.

From there we dive right into project based explorations of procedural modeling, particle simulation, rigid body destruction, pyro simulation, liquid simulation, vellum soft body, cloth and hair simulation , character rigging, animation and full crowd simulation!  

This course will take you from your very first click through building fully realized, textured, lit, and rendered final products with an emphasis on helping you decode how Houdini “thinks”, all from the perspective of an artist. Upon completion you should have a comprehensive understanding of the many major paths you can take as an artist in the software, and will be ready to continue your adventure deeper into Houdini!

Register Now
START DATE
Instant Access
SKILL LEVEL
Beginner
duration
24 weeks
FORMAT
Step-by-Step
Q&A
24/7 DISCORD
LECTURE TYPE
PRE-RECORDED
A certificate is available upon completion of the workshop.
Lifetime access.
Introducing our first
Beginner Friendly Houdini Workshop
NO PREVIOUS EXPERIENCE REQUIRED
doublejump skill System

What we will learn together

SECTION 1

Intro and Setup

What we will cover:

It’s time to build from the ground up! This week will be dedicated to installation of Houdini, along with some helpful (and free) 3rd party tools, and of course, getting familiar with the UI of Houdini!

There is so much to explore here so let's take our time getting comfortable in our new home.

SECTION 2

Scripting Language and Concepts

What we will cover:

This week is dedicated to wrestling with important terms and concepts inside of Houdini.

If you have no experience in coding, like me when I started, these videos will help you make sense of a lot of the things we will be doing down the line and serve as a resource you can always pop back to later on to refresh your memory!

SECTION 3

Modeling- Building a Shed

What we will cover:

It’s time to get our hands dirty!

This week we will be focusing on some basic modeling, exploring both the manual, and procedural approaches to building a shed from the ground up!

SECTION 4

Modeling- Building, Animating, and Creating UV's for Our Little Ghost

What we will cover:

It’s time to continue our modeling journey by building our first character, looking at the various ways we can achieve an organic final result, and ironically bringing our ghost to life in the process.

We will also be looking at UV’s, what they are, why they matter, and how we can make them for our geometry!

SECTION 5

Modeling- Intro to Solaris

What we will cover:

A final scene and animation is nothing if you can’t render it, so we will be exploring Solaris and the Karma renderer!

This section is all things lighting, materials, cameras and action.

SECTION 6

Particles- Creating Snow

What we will cover:

Our first foray into the world of simulation!

We will unpack what simulation is, how it works and begin by exploring the most basic of the simulation branches in Houdini, particles, by creating a snow simulation for our scene.

SECTION 7

Particles- Creating Rain

What we will cover:

Using the information we have already digested we will re-approach our scene, this time creating a rain effect with proper dynamics and splashing!

This is a shorter week and as such is a great opportunity to catch up if you need it!

SECTION 8

Baby Thanos Snap

What we will cover:

In our last week of this section we remove a man from the face of the earth with the baby thanos snap!

It will introduce us to a whole host of new and exciting concepts, including Houdini’s new “Copernicus” texture creation tools, and will serve as an excellent final exam for the concepts we have learned to this point!

SECTION 9

Rigid Body- Exploring Rigid Body Destruction

What we will cover:

We will work to uncover how, and why, rigid body destruction works the way it does; mastering core concepts like fracturing and constraint building that will enable us to unleash our full destructive potential!

SECTION 10

Rigid Body- Cannon Wall

What we will cover:

What fun is building a wall if we don't get to immediately get to knock it back down?

In this section we will be destroying a brick wall with cannon fire, creating diverse and explosive collisions to bring that puppy down.

SECTION 11

Rigid Body- Batman Statue Collapse

What we will cover:

In this section we dive deeper into controlling the look of our rigid body simulations, by reducing a statue of Batman to rubble.

We will learn how to customize the weight and feel of the materials we are destroying, create dynamic collisions, and explore the idea of "wedging" to generate multiple variations of our sim while we sleep!

This will be the final proving ground, combining everything we have learned about destruction to this point.

SECTION 12

Pyro- Exploring Pyro Simulation

What we will cover:

Pyro simulation (smoke/fire) is different to anything we have covered thus far, and in order to unlock this new super power we will need to unpack exactly how/why it works.

SECTION 13

Pyro- Smokey Dancer

What we will cover:

Using our new-found understanding of pyro, we will build our first official project by creating a dynamic smoke-emitting dancer.

This is where pyro starts to get fun!

SECTION 14

Pyro- Batman Statue Debris

What we will cover:

Revisiting our Batman statue collapse, we will add a crucial element to any RBD sim... the smokey debris!

We will explore how to add dust to the cracks and crevices of your RBD sim, as well as creating a secondary particle debris simulation from the smoke.

Here we will see our first glimpse of the power of combining multiple simulation types in one project, and it's a beautiful thing to behold!

SECTION 15

Pyro - Flames

What we will cover:

What point is there in looking at pyro if all we do is talk about smoke??

That's why in this section we create FIRE.

Exploring concepts of how fire spreads and grows, all the way through our creation of that PIPING HOT final render.

SECTION 16

FLIP- Paint Tube

What we will cover:

In this section, we will unpack what "FLIP" fluid simulation is actually doing under the hood by building an explosive pipe of sloshy pink paint!

Exploring concepts of liquid emission, meshing, collisions, and rendering to get a final, vibrant and sloppy result that is sure to satisfy the masses.

SECTION 17

FLIP- Donuts

What we will cover:

In this section we will be diving into the creation and control of viscous fluids, by creating a seamlessly looping donut glazing machine!

Who could ask for more?

SECTION 18

FLIP- Pool Dive

What we will cover:

This is where we branch off into our final corner of FLIP, the FLIP tank! FlIP tanks give us the ability to create larger bodies of water, complete with secondary simulations of foam, bubbles, and spray; and we are going to quite literally dive into it all!

Warning, you may get wet.
COMING SOON

SECTION 19

Vellum- Creating a Cape

What we will cover:

Entering the world of Vellum, we will start with a simple project exploring how vellum thinks/works.

By using vellum constraints we can create and attach a cloth cape that dynamically moves with whatever character it is attached to!
COMING SOON

SECTION 20

Vellum- Belly Fat

What we will cover:

Continuing in our exploration of vellum, we will do our best reverse-imitation of Ozempic, by adding fat to our character.

During the operation we will unpack how "softbody" simulation works in Houdini, enjoying all the lovely jiggle physics that come along with it.
COMING SOON

SECTION 21

Vellum- Human Balloon

What we will cover:

It's time to inflate our understanding of Vellum even more by exploring pressure/inflation simulation!

In this section we will explore dynamic expansion and contraction of cloth by creating an ascending balloon on a string. Warning: this is not your average balloon.
COMING SOON

SECTION 22

Vellum- Sand Castle Collapse

What we will cover:

It's time to knock down a sand castle! In this section we will explore the flexibility Vellum gives us to control the behavior and evolution of sand.

From clumping, to wetness, to dynamic collisions and so much more!Warning, you may get wet.
COMING SOON

SECTION 23

Vellum- Rocker Hair

What we will cover:

It's time to knock down a sand castle! In this Lets make some hair!

In this section we will plant, style, cut, and simulate a full head of luscious locks using all the tricks of the trade to make rendering over 1,000,000 floppy little hairs possible!
COMING SOON

SECTION 24

KINE FX- Rigging A Zombie

What we will cover:

Zombies may be the dead, but they still need bones to move. So in this section we will grant that wish and create a fully rigged, animatable character setup- looking at creating bone structure, weight painting, animation, and the blending/looping of multiple animations!

And yes, we are definitely ragdolling him at the end.
COMING SOON

SECTION 25

Crowds- Building an Agent

What we will cover:

It's time to build a zombie army!

But considering every army is comprised of individuals, we will start by creating ONE optimized and flexible zombie "agent" who will bend the knee to our every command!
COMING SOON

SECTION 26

Crowds- Making an Army of Agents

What we will cover:

Now to add the power of numbers!

Once we have a zombie created, we will dive into building out the full horde, exploring concepts like guiding agents motion, terrain projection, and transitions between animations!
COMING SOON

SECTION 27

Crowds- Ragdolling Your Army

What we will cover:

Every zombie horde needs a kill switch in case things get out of hand, which is why we will be adding ragdolling to our army.

We've set them all up, so this is the part where we get to knock them all back down!
COMING SOON
Enroll Now

Ready to unlock the Magic of Houdini?

Standard Edition
$449
Full Workshop
(Module 1, 2 & 3)
Mentoring & Support
DoubleJump Academy Certification
Lifetime Access & Updates
Legendary Edition
$495
Includes everything from Standard Edition and:
Nuke - Student License *
Houdini - Student License *
GridMarkets 10 Free Credits + 10% Extra credits on every purchase
Access to Private Legendary Discord group with the Instructor and TAS.
Limited edition T-Shirt. (Design TBA)
Animation Library ( by Griffin Academy)
Supremium Edition
$750
Includes everything from Legendary Edition and:
Private call with Instructor
Supremium Discord
Extra T-shirt
* Educational Houdini & Nuke License for Students

We are excited to offer our students an exclusive opportunity to purchase the educational version of Houdini at a discounted rate. Here are the key details:
Price: The educational license is available Houdini for $75 and Nuke for $99.
Availability: This special offer is only accessible through our school.
Not Free: Please note that while this is a discounted rate, it is not a free license.
How to Purchase: Eligible students can obtain the license through our school's designated process.

This offer provides a significant cost saving compared to the regular price, allowing our students to access professional-grade software for their educational journey.
If you have any questions about this offer, please don't hesitate to contact us at hello@doublejumpacademy.com
Meet your Instructor

Hi, I'm

Jordan!

Jordan Allen is a member of Corridor Digital where he uses Houdini to bring his ideas to life everyday.

For the past 10 years, Jordan has been working as a freelance VFX Artist and Supervisor alongside artists like Miley Cyrus, Tyler the Creator, Bad Bunny and the Weekend, before finally joining Corridor Crew in 2021 where he has dedicated his time and energy on diving deeper into the magic of Houdini.

Jordan believes strongly in the power of consistency, discipline, and structure, and its ability to help you reach any milestone or personal goal. He fought to grasp the concepts of Houdini early on, often feeling inadequate, but never gave up; instead, venturing deeper into the software, taking on challenges that forced him to grow and adapt as an artist. Now, he is excited to use those hard-earned lessons to help you start a journey of your own, and hopefully avoid some of those same headaches, as you dive into the unlimited and exciting potential of Houdini.

Discover the
Unlocking the Magic of Houdini
Legendary Edition

Legendary Edition Includes:

• Unlocking the Magic of Houdini Workshop
• Animation Library ( by Griffin Academy)
• Limited edition T-Shirt (Design TBA)
• Nuke Student License*
• Houdini Student License*
• GridMarkets 10 Free Credits + 10% Extra credits on every purchase
• Access to Private Legendary Discord group with the Instructor
discover editions
INCLUDED IN THE LEGENDARY

Animation Library

We are collaborating with Griffin Animation Academy to provide you with the highest quality animation assets online.

This will be an overgrowing library of animation assets and a good opportunity to collaborate with fellow Animators.

Real-Life Studio Scenario

Our students can collaborate with Griffin animation academy students to create breathtaking unique show-reel projects you will not find assets like this anywhere else.

collab with animators

This will imitate a real life studio Scenario where multiple departments collaborate together with a CG supervisor like Corbin overseeing the project.

spice up your portfolio

We're frequently asked, 'How can I make my portfolio unique?' Certainly not by displaying all your FX renders on a plain black background. This library offers unlimited creative freedom to help your FX stand out.

Lifetime Access

Access the workshop/masterclass for life, including future updates. Keep your skills up-to-date with rapidly evolving features.

1:1 Mentor Feedback

Get personalized guidance from DJA Academy mentors to take your skills to new levels.

Project-Based Learning

Together with your instructor, you can build an entire project, add it to your portfolio, and get hired.

Expert Instructor

Our instructors lead the workshops/masterclasses with extensive real-world experience & knowledge, and with their passion for teaching.

Regular Updates

Regular updates ensure you stay ahead of the curve with the latest features (even years from now).

Feedback & Discussions

Access a community of peers to get feedback and be inspired.

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Community of VFX Artists

I have worked with Urban in the Past on a workshop and with Corbin as FX supervisor during my time at ILP. They are both extremely creative, passionate and always put helping the people around them up to the for front. I couldn't imagine a better team of people to put together a school like DoubleJump. Always people and education first.

JURI BRYAN

Head of CG & Simulation MPC Adelaide

"DoubleJump Academy has an amazing amount of free workshops and high-end videos which we recommend for any Visual FX artists. And if you are a beginner, this needs to be the first resource to break into the CGI industry!"

Eddie Chew

Owner & Creative Director
Griffin Animation Studios

"William goes in depth into his workflow and approach he takes to creating large scale environments, u get to understand his thinking behind the why he does things not just the how. There is some comp tricks taught along the way in nuke as well that have been helpful to apply to my own projects to elevate them just that bit more even if environments Isn't my main focus. Of course as well the huge community of DoubleJump is a bonus always ready to help when u need it with a bunch of friendly folks."

Sam Savage

Fx Artist/TD - Enrolled in: Epic Environments for Movies

SHELDON SCHWARTZ

This was done under - Unreal Engine Complete Automotive Masterclass

"Learning VFX can be a daunting task, especially when you’re not sure what sources and practices you can rely on and follow. Urban is a master of his craft and delivers high-end, quality content that you can trust to keep you on track in your professional development. I have greatly benefitted and grown as an artist from his invaluable industry knowledge, that often times can’t be found anywhere else. If you want to learn how to produce industry quality effects at the highest level you won’t want to miss anything from of Urban Bradesko."

Jesse Henning

Senior VFX Artist at Atomic Arcade

"Having worked with Urban for many years. I can strongly recommend engaging with DoubleJump. This team covers a wide range of skill-sets combined with their wide array of contacts in the Visual Effects Industry. They are striving to create a hub for beginners to experts alike. Equally strengthening various Studios toolsets and team members. In DoubleJump I entrust!"

Hudson Martins

CG Supervisor at Axis Studios

Luca Goury

This was done under - Unreal Engine Complete Automotive Masterclass

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