Houdini Tutorial

Blockbuster Shot Building
Join Fabian in a workshop recreating iconic Prometheus landing scene.
Instructor:
Fabian Nowak
duration:
3 hr 30 min
Start Date:
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get inspired & create
Join Fabian in this immersive workshop dedicated to mastering the art of recreating iconic sci-fi movie shots, with a spotlight on the memorable Prometheus landing scene from the 2012 blockbuster, Prometheus.

In this interactive session, we'll delve into generating particles for initial sources and thrusters and engage in volumetric simulations to bring our scenes to life. We'll use velocity data to advect additional particles like debris, creating dynamic and realistic effects.

With a free spaceship model at our disposal, we'll animate the captivating landing sequence and construct the environment using HeightFields, ensuring a seamless integration with the surrounding landscape.

This workshop is not just about replicating a scene; it's a comprehensive skill-building journey that prepares you for the demands of blockbuster movie production. To add an extra layer of excitement, Fabian will also share his quick takes on scenes from the 2021 Dune, showcasing the wide applicability of the techniques you'll learn.
ENROLL NOW
START DATE
AVALIBLE RIGHT NOW
SKILL LEVEL
Intermediate
duration
3 hr 30 min
FORMAT
STANDARD
Q&A
24/7 DISCORD
LECTURE TYPE
PRE-RECORDED
Due each week. Expect to spend 3-5 hrs/wk viewing lectures, Q&A, and time on assignments.
ASSIGNMENT
Upon successful completion of this workshop you'll receive an official doublejump Certificate to prove you've mastered Film FX
CERTIFICATE
Houdini,MAYA & Nuke.
PROGRAMS
Houdini & Nuke.
PROGRAMS
november 2,2022
100 % full
Instant Access! Start learning immediately.
opens 2.2.2024
get inspired & create
Welcome to the EPIC ENVIRONMENTS FOR MOVIES tutorial hosted by William Fiorentini, an Generalist at Industrial Light & Magic!

Introducing William Fiorentini, a seasoned Generalist artist with a passion for pushing the boundaries of visual storytelling since his teenage years. William's journey into the world of VFX started during his studies at ESMA in Toulouse, France, where he laid the groundwork for his 3D artistry skills.

Fast forward to September 2021, William took his first professional steps as a Modeler at Framestore. Immersed in the creative process, he found himself drawn to every aspect of production, from texture and look development to lighting. This curiosity led him to broaden his horizons, eventually landing a role as an Environment TD artist at DNEG.

Now, William invites you to join him on an exciting journey in his tutorial. Together, you'll dive into a world inspired by The Creator, exploring the basics of 3D environment design. Using an existing project breakdown, William will guide you through each step, leveraging industry-standard tools like Houdini and V-Ray to bring your ideas to life.

During the class, you'll learn vital techniques like layout, texturing, look development, lighting, and compositing. By the end, you'll create your own virtual landscapes and cityscapes with William's expert guidance.
ENROLL NOW
START DATE
AVALIBLE RIGHT NOW
SKILL LEVEL
Intermediate
duration
3 hr 30 min
FORMAT
STANDARD
Q&A
24/7 DISCORD
LECTURE TYPE
PRE-RECORDED
Due each week. Expect to spend 3-5 hrs/wk viewing lectures, Q&A, and time on assignments.
ASSIGNMENT
Upon successful completion of this workshop you'll receive an official doublejump Certificate to prove you've mastered Film FX
CERTIFICATE
Houdini,MAYA & Nuke.
PROGRAMS
Houdini & Nuke.
PROGRAMS
november 2,2022
100 % full
Instant Access! Start learning immediately.
opens 2.2.2024
get inspired & create
Join us in a new Houdini tutorial: "Icebreaker FX in Houdini," led by Matthieu Pujol. Within this 3 hour tutorial, we'll delve into creating an ice breaking setup using vellum grains. We'll provide a boat model and textures that we'll use to drive our collisions. You'll learn how to quickly setup a base simulation and then to dive deeper into setting up a proper network of constraints to achieve a desired look.

We'll demonstrate how to efficiently create an artist friendly setup to better adress any potential retakes a client could have in a professional environment. By the end you should be able to art direct the simulation on your own and explore a various range of looks for the fracture.On top of that, we'll add a little advection to the mix using a flip simulation showing you how to blend various elements together so that they coexist  seamlessly in your shots.
The texturing of the boat was done by Valentine Baillon.

Instructor Matthieu Pujol, a Mopa graduate and student VES award recipient, has experience with UNIT Image, MPC, Axis Animation, and DNEG, contributing to projects including Dune 2. Now an FX Supervisor at Reelfx with over 10 years of FX expertise, Matthieu continually enhances his skills for improved production quality.
Enroll now
START DATE
Instant Access! Start learning immediately.
SKILL LEVEL
Intermediate
duration
3 hr 30 min
FORMAT
STANDARD
Q&A
24/7 DISCORD
LECTURE TYPE
PRE-RECORDED
Due each week. Expect to spend 3-5 hrs/wk viewing lectures, Q&A, and time on assignments.
ASSIGNMENT
Upon successful completion of this workshop you'll receive an official doublejump Certificate to prove you've mastered Film FX
CERTIFICATE
Houdini,MAYA & Nuke.
PROGRAMS
Houdini & Nuke.
PROGRAMS
november 2,2022
100 % full
Instant Access! Start learning immediately.
opens 2.2.2024
get inspired & create
Welcome to the UNREAL ENGINE AUTOMOTIVE MASTERCLASS thought by Post Processed, an Unreal Engine Generalist and Product Design Development Specialist.

Join our Unreal Engine Automotive Masterclass led by Post Processed, a seasoned professional with over a decade of experience as a Director of Photography (DoP) and DI Colorist. With a track record of contributing to iconic automotive brand commercials such as Aston Martin, BMW, Nissan, and more, Post Processed brings unparalleled expertise to the table.

In this masterclass, you'll delve into the intricacies of rigging any model, from downloaded assets to fully animated cinematics. Discover how to prepare cars, fine-tune lighting, and craft captivating animations using our provided rigging solution. Moreover, gain insights into rendering techniques in Unreal Engine and seamlessly integrate them into the Nuke post-production pipeline for an impeccable final product.
Register Now
START DATE
Instant Access! Start learning immediately.
SKILL LEVEL
Intermediate
duration
3 hr 30 min
FORMAT
STANDARD
Q&A
24/7 DISCORD
LECTURE TYPE
PRE-RECORDED
Due each week. Expect to spend 3-5 hrs/wk viewing lectures, Q&A, and time on assignments.
ASSIGNMENT
Upon successful completion of this workshop you'll receive an official doublejump Certificate to prove you've mastered Film FX
CERTIFICATE
Houdini,MAYA & Nuke.
PROGRAMS
Houdini & Nuke.
PROGRAMS
november 2,2022
100 % full
Instant Access! Start learning immediately.
opens 2.2.2024
get inspired & create
Join our new workshop, "Houdini for Games in Unreal Engine," led by Grayson Cotrell. This course will guide you in using Houdini Digital Assets (HDAs) for Unreal Engine to create game-ready procedural art assets.

You'll learn to think like a technical artist and efficiently solve problems for optimized results. We'll cover base simulation setup and creating a network of HDAs for the desired look. We'll also provide an artist-friendly setup to handle client retakes efficiently. By the end, you'll be able to direct the simulation and explore asset looks.

Course instructor Grayson Cotrell, a Gnomon School Of VFX graduate and a Dynamics Technical Artist at Naughty Dog . Now, he develops tools & workflows for quick creation of game-ready destructible objects and simulations.
ENROLL NOW
START DATE
Instant Access! Start learning immediately.
SKILL LEVEL
Intermediate
duration
3 hr 30 min
FORMAT
STANDARD
Q&A
24/7 DISCORD
LECTURE TYPE
PRE-RECORDED
Due each week. Expect to spend 3-5 hrs/wk viewing lectures, Q&A, and time on assignments.
ASSIGNMENT
Upon successful completion of this workshop you'll receive an official doublejump Certificate to prove you've mastered Film FX
CERTIFICATE
Houdini,MAYA & Nuke.
PROGRAMS
Houdini & Nuke.
PROGRAMS
november 2,2022
100 % full
Instant Access! Start learning immediately.
opens 2.2.2024
get inspired & create
Join our new workshop, "Unlocking the Magic of Houdini," led by Jordan Allen. This workshop will be your ultimate beginners guide to Houdini.

We will start by looking at the fundamentals that drive Houdini by exploring the terminology and UI to get a better sense of how the software operates under the hood.

From there we dive right into project based explorations of procedural modeling, particle simulation, rigid body destruction, pyro simulation, liquid simulation, vellum soft body, cloth and hair simulation , character rigging, animation and full crowd simulation!  

This course will take you from your very first click through building fully realized, textured, lit, and rendered final products with an emphasis on helping you decode how Houdini “thinks”, all from the perspective of an artist. Upon completion you should have a comprehensive understanding of the many major paths you can take as an artist in the software, and will be ready to continue your adventure deeper into Houdini!
ENROLL NOW
START DATE
Instant Access! Start learning immediately.
SKILL LEVEL
Intermediate
duration
3 hr 30 min
FORMAT
STANDARD
Q&A
24/7 DISCORD
LECTURE TYPE
PRE-RECORDED
Due each week. Expect to spend 3-5 hrs/wk viewing lectures, Q&A, and time on assignments.
ASSIGNMENT
Upon successful completion of this workshop you'll receive an official doublejump Certificate to prove you've mastered Film FX
CERTIFICATE
Houdini,MAYA & Nuke.
PROGRAMS
Houdini & Nuke.
PROGRAMS
november 2,2022
100 % full
Instant Access! Start learning immediately.
opens 2.2.2024
get inspired & create
Welcome to the FILM FX workshop hosted by Corbin Mayne, an experienced ILP FX Supervisor!

Ever wondered how the spectacular effects in Star Wars, The Avengers, and Harry Potter are created? In this workshop, you'll master the art of reverse engineering these unique and captivating effects.

Get ready to recreate three top-tier effect shots! You'll tackle the Avengers disintegration effect, the explosive bubble bomb from Solo, and a mesmerizing scene from Fantastic Beasts featuring an obscurist attacking a wizard within a protective shield. Learn the insider techniques and tricks used by industry professionals to bring these effects to life using Houdini.

From procedural interior surface generation to dynamic rigging with constraint tricks and creating dynamic shells, you'll gain invaluable skills.

Our workshop isn't just about learning; it's about empowering you to succeed in the film effects industry.
ENROLL NOW
START DATE
Instant Access! Start learning immediately.
SKILL LEVEL
Intermediate
duration
3 hr 30 min
WORkSHOP FORMAT
STANDARD
Q&A
24/7 DISCORD
LECTURE TYPE
PRE-RECORDED
Due each week. Expect to spend 3-5 hrs/wk viewing lectures, Q&A, and time on assignments.
ASSIGNMENT
Upon successful completion of this workshop you'll receive an official doublejump Certificate to prove you've mastered Film FX
CERTIFICATE
Houdini & Nuke.
PROGRAMS
november 2,2022
100 % full
APRIL ENROLLMENT
10% full

ENROLL

We aim to strike a balance between offering affordable education and ensuring that instructors receive sufficient income from workshops.
This way, they can continue teaching and creating new workshops in the future.

Standard Edition

$465
OR
3 Payments of
$155
Full Workshop
Workshop Length: 40 - 45 Hours

Supremium Edition

$985
OR
3 Payments of
$328
Includes everything from Legendary Edition and:
Private call with Instructor
Extra T-shirt

FX THAT WE WILL REVERSE ENGINEER

OBSCURUS FX

This masterful magical effect is all about control. We will learn to manipulate particles, volumes and geometry with completely custom VEX code that can help you achieve any look.

BUBBLE BOMB

In this effect I will show you how to break down a complex, layered effect into simple setups and how to maintain that all important sense of scale and explosive timing this epic shot requires.

DISINTEGRATION FX

One of the most common magical FX but difficult to get right. Together we’ll unpack how to spread decay maps naturally and how to use this to drive an eye-catching disintegration FX that feels weighty and believable.

*We don't own the footage in these clips. We are using them as reference material for the workshop.

ENROLL

We aim to strike a balance between offering affordable education and ensuring that instructors receive sufficient income from workshops.
This way, they can continue teaching and creating new workshops in the future.

Standard Edition

$85
Tutorial

WORKSHOP curriculum

Week 1 - Procedural Bridge: Getting Started & Modeling

transfer data from Houdini To Unreal via Houdini Engine, Create their first Houdini Digital Asset
(HDA) for Unreal, and learn the foundations of procedural modeling.

EP 1: Software Prerequisites, Testing Plugins
EP 2: Creating HDA Parameters
EP 3: Modeling Planks and Railings
EP 4: Creating Diagonal Bridge Netting
EP 5: Modeling Poles & Organizing Node networks
EP 6: Optional Bridge Cargo Net Variation
EP 7: Standardizing The Sweep Operation
EP 8: Global Bridge Scaling
EP 9: Testing In Unreal Engine

Week 2 - Procedural Bridge:Texturing, Vellum Simulations, & Alembic Workflows

Learn how you can harvest the power of houdini to help create materials for unreal, set up a
cohesive Vellum simulation, and get a simulation integrated to Unreal.

EP 10: Applying Bridge Textures Pt1 : Planks & Ropes
EP 11: Applying Bridge Textures Pt2 : Poles & Randomizing UVs
EP 12: Base Simulation
EP 13: Vellum Rigid Body Simulation
EP 14: Vellum Cutting: simulation
EP 15: Vellum Cutting: Polishing
EP 16: Simulation Parameters For Unreal
EP 17: Unreal Still Frame Simulation
Ep 18: Unreal Still Frame Snapped Simulation
EP 19: Houdini Session Sync & Alembic WorkflowTroubleShooting
EP 20: Revised Alembic Workflow
EP 21: Looping Alembic Simulation

Week 3 - Procedural Destruction From Houdini To Unreal

Create our own advanced fracture setup, set up Physics in Unreal from Houdini Attributes, and
dive into Blueprinting in Unreal.

EP 1: Fracturing Geometry
EP 2: Generating Interior UVs, Assigning unique shader
EP 3: Setup Unreal Collision
EP 4: Unreal Collision Properties
EP 5: Working With Unreal Chaos
EP 6: Advanced Fracture Techniques
EP 7: BluePrint Physics Impulse In Unreal
EP 8: AutoFire Machine Gun with Blueprints
EP 9: Generating Thin Shell for our fracture
EP 10: Niagara Burst Particle
EP 11: Burst particle at blueprint location
EP 12: Documentation for knowledge, next steps

Week 4 - Procedural Infection Part 1: Growth Algorithm And Mesh Creation

Dive deep into creating a growth algorithm Inside Houdini, learning how to utilize For-Loops and
Vex To a high potential.

EP 1: Mesh and Curve Preparation
EP 2: Vex select random spawn point
EP 3: Vex point search algorithm
EP 4: Curve generation with 3D Noise
EP 5: Create growth attribute, remap growth speed
EP 6: Quick Vellum Simulation
EP 7: Testing In Unreal
EP 8: Setup growth attribute for Unreal integration

Week 5 - Procedural Infection Part 2: Unreal Engine Advanced Material Setup

Use our tool in Unreal and create a beautiful Ethereal Material, Creating Tri-Planar & Screen
Space Projections for a sci-fi/fantasy feeling.

EP 1: Use Vertex colors to animate infection growth
EP 2: Optional Substance painter quick texture creation
EP 3: Unreal Engine 3D noise
EP 4: Triplanar Texture Projection
EP 5: Screenspace Texture Projection of a galaxy
EP 6: Pulsating material brightness
EP 7: Creating a material Instance for Parameters
EP 8: Quick particle and fog setup

Week 7 - Presenting Work Through Environment Creation: Foundations And Lighting

Set up an interior environment in Unreal to showcase your tools complete with lighting, camera
setups, & foliage placement.

EP 1: Reference gathering, Blockout composition
EP 2: Environment buildout via Megascans
EP 3: Camera Placement & settings
EP 4: Lighting & Fog setup
EP 5: Integrate HDAs into project
EP 6: Grow pipes over time
EP 7: Introduction to Unreal Engine Sequencer
EP 8: Idea talk for other projects

Week 8 - Presenting Work Through Environment Creation: Polish And Rendering

Polish up the environment with decal placement, Color correction (Inside Unreals Camera), &
Rendering.

EP 1: Decal Placements
EP 2: Camera Color correction & post process effects
EP 3: Adjusting Lighting through sequencer
EP 4: Niagara Ribbon Particle Setup
EP 5: Final Render settings
EP 6: Next steps, Industry advice, My story

By the end of this
WORKSHOP you will BE ABLE TO...

Our teaching approach is hands-on & project-based. We cover the theory and put it into practice so you can learn how to think like an artist.

TERRAIN GENERATION

First and basic step but the most important one, we’ll dive into real life world references and use them in order to build our own.

SHIP ANIMATION

First and basic step but the most important one, we’ll dive into real life world references and use them in order to build our own.

RENDERING

First and basic step but the most important one, we’ll dive into real life world references and use them in order to build our own.

VOLUMETRIC SIMULATIONS

First and basic step but the most important one, we’ll dive into real life world references and use them in order to build our own.

FULL CGI PIPELINE THAT STUDIOS USE FOR BUILDING BLOCKBUSTER SHOOTS

Fabian knows, he worked on a lot of them.

ENROLL

We aim to strike a balance between offering affordable education and ensuring that instructors receive sufficient income from workshops. This way, they can continue teaching and creating new workshops in the future.

Standard Edition

$465
OR
3 Payments of
$155
Workshop

Supremium Edition

$985
OR
3 Payments of
$328
Includes everything from Legendary Edition and:
Private call with Instructor
Extra T-shirt

Masterclass curriculum

WEEK 1 - Blender/Unreal Engine

• Data Preparation.
• Scale Units.
• Model Axis Orientation.
• Wheels Camber.
• Model splitting (Body, wheels etc.).
• Normal orientation.
• Unreal Engine Project Setup.
• Import to Unreal Engine.

WEEK 2 - Unreal Engine

• Adjusting Model Pivots (UE Modeling Tools).
• Automotive Materials Pack description.
• UE Materials Workflow.
• Car Shading.
• High precision tangent basis (important setting which must be enabled).
• Car Rig Assembly, wheels, brake callipers etc. (Car Rig blueprint provided).
• Car Rig adjustments. Wheel offset, body height, camber.
• Placing Car Rig in the scene, static functions overview. (Wheel turn, body lean).
• Brake Lights/Headlights blueprinting and preparing for animation – blueprinting in Car Rig.

WEEK 3 - Unreal Engine

• Placing Car Rig in the scene.
• Suspension settings overview.
• Drawing spline path.
• Attaching car to spline.
• Multiple Spline/Multiple Cars usage.
• Sequencer Basics, preparing for animation.
• Adding cars to sequencer.
• Animate driving, stopping, turning.
• CineCamera actor overview.
• Adding Cameras and animating cameras.
• Camera Shakes/Sporty style of camera animation.
• Car Ramp Jump.

WEEK 4 - Environment Creation

• Environment Light Object description.
• Environment Light Mixer Window.
• Setting directional light/skylight.
• Using HDRI, HDRI Limitations in Unreal Engine.
• Overview of Free Unreal Engine Marketplace assets and environments.
• Using Free Assets from Quixel Bridge.
• Creating Simple Minimalistic Environment (using basic shapes and Quixel Bridge Assets).
• Light setup and Post Processing Volume effects/exposure settings.

WEEK 5- Rendering

• Create car animation sequence within our created environment.
• Types of Render in Unreal Engine (Lumen vs Path Tracing).
• Lumen + Ray Tracing description and limitations.
• Movie Render Queue Overview.
• Color Profile ACES (for movies or Photoshop).
• Setting up render in Lumen only + Lumen and Ray Tracing.
• Setting up Render in Path Tracing.
• Importing in DaVinci Resolve for color grade.
• Colour space transform in DaVinci Resolve for correct display.
• Render with Cryptomatte.
• Importing EXR with Cryptomatte masks for Photoshop retouch.
• Using Cryptomatte in DaVinci Resolve with React plugin

Need more info?

ENROLL

We aim to strike a balance between offering affordable education and ensuring that instructors receive sufficient income from workshops. This way, they can continue teaching and creating new workshops in the future.

Standard Edition

$815
OR
3 Payments of
$271
Masterclass
Advanced Custom Car Rig Blueprint
Masterclass Length: 15 - 18 Hours

Supremium Edition

$1,195
OR
3 Payments of
$398
Includes everything from Legendary Edition and:
Private 1 hour call with Instructor
Extra T-shirt
INCLUDED IN THE LEGENDARY

ANIMATION LIBRARY

We are collaborating with Griffin Animation Academy to provide you with the highest quality animation assets online.

This will be an overgrowing library of animation assets and a good opportunity to collaborate with fellow Animators.

Real-Life Studio Scenario

Our students can collaborate with Griffin animation academy students to create breathtaking unique show-reel projects you will not find assets like this anywhere else.

collab with animators

This will imitate a real life studio Scenario where multiple departments collaborate together with a CG supervisor like Corbin overseeing the project.

spice up your portfolio

We're frequently asked, 'How can I make my portfolio unique?' Certainly not by displaying all your FX renders on a plain black background. This library offers unlimited creative freedom to help your FX stand out.

ENROLL NOW

Discover the
Unreal Engine Automotive Legendary Edition

Legendary Edition Includes:

• Unreal Engine Automotive Masterclass
• Unreal Engine Race Track Environment
• Limited edition T-Shirt (Design TBA)
• Nuke Student License
• Houdini Student License
• GridMarkets 10 Free Credits + 10% Extra credits on every purchase
• Access to Private Legendary Discord group with the Instructor
discover editions
ABOUT YOUR INSTRUCTOR

Hi, I'm

Fabian

Fabian Nowak is a distinguished FX supervisor with over a decade of experience, currently leading the FX department at Yard VFX in Paris.

Having worked at renowned studios like Industrial Light & Magic (ILM) and MPC, Fabian has contributed to blockbuster films such as Disney's Jungle Book and the Avengers series, earning recognition from prestigious institutions like the Academy Awards. Specializing in large-scale simulation shots, particularly in water simulations, Fabian's technical expertise and creative vision have pushed the boundaries of visual effects.

Fabian
worked on projects as

Discover the
FILMFX Legendary Edition

Legendary Edition Includes:

• FilmFx - Reverse Engineering Workshop
• Animation Library ( by Griffin Academy)
• 1 Extra VFX (chosen ycommunity)
• Limited Edition T-Shirt
• Nuke Student License
• Houdini Student License
• GridMarkets 10 Free Credits + 10% Extra credits on every purchase
• Access to Private Legendary Discord group with the Instructor
discover editions

Discover the
Houdini for Games in Unreal Engine Legendary Edition

Legendary Edition Includes:

• Houtdini for Games in Uneal Engine Workshop
• Procedural Scaffolding HDA
• Limited Edition T-Shirt (Design TBA)
• Nuke Student License
• Houdini Student License
• GridMarkets 10 Free Credits + 10% Extra credits on every purchase
• Access to Private Legendary Discord group with the Instructor
discover editions
what skills will you gain
Imagine yourself as a game character. In games, you complete missions, level up, and earn skill points. Similarly, in this workshop, you'll gain valuable points and skills in real life.
LVL UP!
+ 22 SKILL POINTS
+ 22 SKILL POINTS
Pre-existing skill points
Newely gained skill points
Houdini skills
Volumes
flip
Particles
Rigid Bodies
Vellum / Soft Bodies
VEX
Shading
Rendering
Compositing
Proceduralism
Pipeline
Tech Anim
artist skills
FX Dev
Speed
Lead/Supervisor
what skills will you gain
Imagine yourself as a game character. In games, you complete missions, level up, and earn skill points. Similarly, in this workshop, you'll gain valuable points and skills in real life.
LVL UP!
+ 52 SKILL POINTS
Pre-existing skill points
Newely gained skill points
Houdini skills
Volumes
flip
Particles
Rigid Bodies
Vellum / Soft Bodies
VEX
Shading
Rendering
Compositing
Proceduralism
Pipeline
Tech Anim
artist skills
FX Dev
Speed
Lead/Supervisor

BEHIND THE SCENES EXPERIENCE

DoubleJump Behind the Scenes TOUR
Unsure which workshop to choose or just want a sample before making a commitment?

We've got you covered!

Sign up here to get a BTS tour and a sample of our workshops and community hangout recordings.
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Where
can you be
in one year?

Working at a

Dream studio

We all have that one special studio or that one dream project that we aspire to work on. We are dedicated to helping you get there.

our instructors

Corbin's dream was to work on Magic the Gathering, and he did.

work on big

shows,
movies & games

Make your mark on that special project that excites you just by thinking about it.

our instructors

Look at Fabian Nowak; he worked on all the big shows!

start as a

freelancer

Indie and YouTube studios are in need of VFX more than ever. If you check out the top channels, you'll see that they all utilize VFX and CGI.

our instructors

Heck, Urban even collaborated with Zack King on a video that was awarded Best VFX!
// Built by VFX artist for VFX artist

NEVER
LEARN ALONE

DoubleJump Academy offers high-quality training content and personalized feedback from professional artists to improve your skills.

You'll also have an access to a supportive, collaborative community of fellow enthusiasts.

the best way
to learn vfx & cgi

There is an VFX artist in all of us, we will help you maximize your potential.
and we wont pull any punches!

Team

In VFX, teamwork is essential.
Our online school emphasizes collaboration forcreative growth. Working closely with your teammates is a source of joy, helping everyone grow and create amazing projects together.

Mentors

learn from Artists workingin the industry
Access experienced industry mentors through our school. These professionals guide and empower you, accelerating your VFX journey with their expertise.

Peers

build friendships and forge partnerships
Connect with a vibrant community of artists and peers at our school. Break the isolation often felt in VFX and tap into the power of shared experiences and support.
INCLUDED IN THE LEGENDARY

THIS WORKSHOP STARTS WITH YOU.

As part of the MOVIE FX workshop, people who buy Legendary can choose between 4 FX for one Extra FX.
VOTE!

*We don't own the footage in these clips. We are using them as reference material for the workshop.

available EDITIONS
STANDARD EDITION
STANDARD EDITION INCLUDES:

EPIC ENVIRONMENTS FOR MOVIEs tutorial
LEGENDARY EDITION

1 EXTRA

PROJECT

PERSONALIZED

LIVE FEEDBACK

PROVIDED BY WILLIAM

PRIVATE

SERVER

one of a kind

T-SHIrT

1 extra

vfx

1 year

updates

private

discord

10 unique

animation assets

limited EDITION INCLUDES:

standard edition, 1 extra PROJECT (choosen by community), private discord group & LIVE FEEDBACK BY WILLIAM FIORENTINI.

IT'S FREE
GO CRAZY

Thanks to the good people from Side FX, this workshop is completely free.

ENROLL NOW
POWERED BY SIDEFX

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NOT
YOUR AVERAGE
ONLINE SCHOOL

Being a vfx artist can feel isolating, and I think it’s extremely important we prioritize connecting with other Artists and Peers.
Trusted by 3,500+ VFX Artists.

I have worked with Urban in the Past on a workshop and with Corbin as FX supervisor during my time at ILP. They are both extremely creative, passionate and always put helping the people around them up to the for front. I couldn't imagine a better team of people to put together a school like DoubleJump. Always people and education first.

JURI BRYAN

Head of CG & Simulation MPC Adelaide

"DoubleJump Academy has an amazing amount of free workshops and high-end videos which we recommend for any Visual FX artists. And if you are a beginner, this needs to be the first resource to break into the CGI industry!"

Eddie Chew

Owner & Creative Director
Griffin Animation Studios

"I love the details and insights Urban shares with the community. Very valuable information, and super easy to follow!"

Arvid Schneider

Lighting Supervisor at Image Engine

Shanef3d

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Senior VFX Artist at Atomic Arcade

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Hudson Martins

CG Supervisor at Axis Studios

Post Processed

Lead Unreal Engine Artist

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