Explosion Houdini Workshop

The Ultimate Explosions Workshop
Beyond Explosions: yes you will learn explosions. but in order to finish these shots you need to know Shading, Rendering, Compositing and a lot of things a "generalist" would do. After the workshop you should be equipped with the knowledge to be a one man motherf*cking army and kick ass. You will copy my SkillStack that i worked more then a decade on and hopefully that will give you a good double jump forward.
Instructor:
Urban Bradesko
duration:
TBA
*Estimated
Start Date:
November 7, 2024
Starts from
$650
Register NowStart Learning Now
POWERED BY

What You'll Learn

Industry Level VFX Pipelines
VFX Concepting
Asset & Tool Creation
Cinematic VFX
Gameplay VFX
Advanced Niagara Systems
Iterative Workflows
Advanced Materials
VFX Composition
AAA Quality VFX Practices
Houdini Procedural Asset Workflows
HDAs
Rendering
game-ready procedural assets
Procedural modeling
Real-Time Destruction
Advanced Shader Setups
Modular Pipe Generation
Reverse Engineering
advanced vEX
solaris
advanced tools and workflow setups
karma rendering
procedural workflows
FX TD Setups
studio pipeline
Car Rig
Animation
Dynamic Camera Movement
Lighting
Rendering in UE
Ray Tracing
environment creation
Rigid Body Destruction
Smoke/Pyro
Flip Fluids
Vellum
KineFX
Crowds
animation
destruction
procedural modeling
cloth and hair simulation
MetaHumans Workflow
Virtual Cinematography
Planning the cinematic
Lighting
Rendering in UE
Compositing
Project Concept and R&D
Environment Blocking
Virtual Camera
layout
assembly
procedural texture & lookdev
Lighting
compositing
rendering
Environment Blocking
HDA Building
Art Directing Explosions
Compositing
Shaders & Rendering
Blow people's minds
ACES
building Complex Emitters
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But wait, there's more!

Our teaching approach is hands-on & project-based.
We cover the theory and put it into practice so you can learn how to think like an artist.

BUILDING COMPLEX SHOTS WITH MULTIPLE ELEMENTS

Optimization is key in order to finish a shot like this.

MASTER EXPLODER

The emitter is the best way to art direct explosions. We will build our own! one emitter to rule them all!

ART DIRECTING

Why some explosions look good and some are, like, not good?  We will check the Fundamental artistic principles to know why.

COMPOSITING

Ye ye you can sim and render. but how is your Comp game? do you even ACES?

SHADERS & RENDERING

We will build a custom XPU/CPU materialX shader and render the heck out of these explosions.

get inspired & create

In this workshop, Urban Bradesko will explore the journey of creating explosions in Houdini. During the first few weeks, we will focus on art direction and building our emitters.

Emitters constitute 80% of the appearance in explosions, and regardless of the solver used, they are essential for creating the look, shapes, and speed of the explosion. Without a solid emitter, you are merely testing your luck on how the explosion will be simulated, since the shapes change every time you alter the resolution.

We will also take a look at building the shaders. The subsequent weeks will be dedicated to practical, shot-based projects like those seen in the teaser. We recreated famous explosion shots and reverse-engineered how they were done. We will be tackling rendering and compositing as well. These are just some of the shots we will be recreating.

The workshop content is made by Julen Elia, Ismael Martinez, Ayush Ramana & Urban Bradesko

Register NowRegister Now
START DATE
November 7, 2024
SKILL LEVEL
Mid - Advanced
duration
TBA
FORMAT
Hybrid
Q&A
24/7 DISCORD
LECTURE TYPE
PRE-RECORDED
A certificate is available upon completion of the workshop.
Lifetime access.
Due each week. Expect to spend 3-5 hrs/wk viewing lectures, Q&A, and time on assignments.
ASSIGNMENT
Upon successful completion of this workshop you'll receive an official doublejump Certificate to prove you've mastered Film FX
CERTIFICATE
Houdini,MAYA & Nuke.
PROGRAMS
Houdini & Nuke.
PROGRAMS
november 2,2022
100 % full
November 7, 2024
opens 2.2.2024
Introducing our first
Beginner Friendly Houdini Workshop
NO PREVIOUS EXPERIENCE REQUIRED
LEARN REAL-TIME VFX
Jump into Real-Time Game Production
JUMP INTO UNREAL ENGINE
And create your own Cinematic
It will blow you away
The only Explosion workshop you will ever need.

FX That We Will Reverse Engineer

OBSCURUS FX

This masterful magical effect is all about control. We will learn to manipulate particles, volumes and geometry with completely custom VEX code that can help you achieve any look.

BUBBLE BOMB

In this effect I will show you how to break down a complex, layered effect into simple setups and how to maintain that all important sense of scale and explosive timing this epic shot requires.

DISINTEGRATION FX

One of the most common magical FX but difficult to get right. Together we’ll unpack how to spread decay maps naturally and how to use this to drive an eye-catching disintegration FX that feels weighty and believable.

*We don't own the footage in these clips. We are using them as reference material for the workshop.

Things we will Explode

The Creator

Complex shot with multiple elements Water sims and particle sims combined with a big ass Nuke + ocean rendering and some character coth FX. yeah this is a good one.

Iron Man Jericho

Directable smoke trails with multiple emitters and three big dust explosions? yes please.  ( we will check the environment creation as well )

Dune rain of fire

Just looks awesome and we wanted to re-do it. Complex shot with multiple elements. Become a one man army that can finish a full shot like this from start to finish. People will love you in the studio.

The last of us

Big night explosion with the realistic overexposure feeling. Fire elements plus rbd destruction on the house.

Master Exploder

Big demo scene for the Master Exploder toolkit with pro tips on how to have post sim directable color on you explosions and smoke.

the NUKE

Just a fun nuke with our Explosivo materialX shader. Compositing really made this one sing.

doublejump skill System

What we will learn together in

TBA

WEEK 1

Project Concept and R&D

What we will cover:

• Picking references, collecting and organizing assets, project schema, workflows

WEEK 2

Custom Meta Humans Blueprint

What we will cover:

• Costumes, face scan and texture improvements

WEEK 3

Environment Blocking

What we will cover:

• Virtual location scouting in a basic environment
• Creating temp sets for visualising each location on the mocap stage

WEEK 4

Planning a Mocap Shoot

What we will cover:

• Shot list, camera placement, actor blocking, etc

WEEK 5

Prepping Mocap Data

What we will cover:

• Ingesting and organizing Mocap and Pcap data for editing
• Retargeting to skeletons
• Syncing audio, face, and body data
• Using Metahuman Animator to solve facial performance

WEEK 6

Editing and Blocking

What we will cover:

• Choosing animation takes, setting up shots, temp cameras
•Assembly edit using UE’s Sequencer

WEEK 7

Virtual Camera

What we will cover:

• Choosing animation takes, setting up shot
• Setting up virtual camera rig to IOS device using Live Link
• Streaming UE environment to IOS screen
• Recording camera takes, best practices, and manual adjustments• Finalising edit

WEEK 8

Animation

What we will cover:

• Using UE’s Control Rig to tweak face and body performance
• Importing alembics for bespoke animations (cloth, RBD, etc)

WEEK 9

Shot Design

What we will cover:

• Shot composition and lighting
• Set dec, prop scatter, BG crowds
• Adjusting per sequence and per shot

WEEK 10

MRQ Rendering and Nuke Compositing

What we will cover:

• Using Cryptomattes to grade and compositie, 2D VFX elements to compliment UE’s effects
• Final polish, optical artifacts
doublejump skill System

What we will learn together in

TBA

WEEK 1

Learning the Game - Project Brief, Concepts and Quick VFX Production Wins

What we will cover:

This week we will dive into the Project brief where you will get a synopsis of the Lore for the game we are making. You will be given a list of VFX that the Game Director is tasking you with to create this epic moment. Then you will be guided through theproduction Pipeline to make sure you stay on track with your tasks to move through thisproduction in an efficient and effective way to deliver high-end AAA level effects.

You will then start tackling some Character and Prop VFX for our Rune Embers and Character Glow to get some quick, early wins under your belt to boost morale as you move forward into the thick of production. We will also explore the power of our Level Sequences for looping animations and keeping our effects active after we return togameplay from our cinematics.

WEEK 2

Figuring out the Good Stuff - Establishing VFX Pipelines through the R&DProcess

What we will cover:

This week is all about getting into the Research and Development process for creating some of our more complex VFX Assets.

We want to explore and tackle the technical methods we need for creating our VFX to make sure we have a clear path forward. We will dive into Houdini and set up our pipeline for fracturing, animating and exporting our Activation Crystal for Unreal.

We will also explore using Point Cache Data from Houdini to Niagara for spawning our Dark Energy Tendrils to our fracture animation. We will create a Material Function to handle our Disintegration FX across multiple materials used by our character and explore how we can control it through a global set of parameters.

Then we will wrap up the week by establishing another Houdini Pipeline formore advanced VFX mesh creation. We will use techniques to make beautiful twisting helix like meshes that can be influenced through the use of Vertex Color information in our Unreal Materials.

WEEK 3

Becoming a Master Craftsman - Creating Master Assets for Iterative andEfficient VFX

What we will cover:

This week has a simple and clear goal. We will create Master VFX assets that can be reused, iterated on, or instanced across multiple VFX. We will do this by thinking through what assets will have multiple use cases for reusable textures, materials, meshes and Niagara Systems.

We will tackle pyro simulations and texture packing methods for getting more frames into our flip books while still maintaining a good level of fidelity.

We will build textures for our portal beams and lens flares and finish by creatinga Master Material that will be used across a vast majority of our VFX.

WEEK 4

Powering Up - Diving into Our Prop and Character Based Gameplay andCinematic VFX

What we will cover:

Now it’s time to dive deeper into our Level Sequences, Gameplay Logic and Cinematics.

We will focus more on creating with Art Direction in mind to build out VFX that adhere to a cohesive style and design. This is where we will start employing ourworkflow strategies for using our Master Assets to iterate quickly.

We will dive deeperinto Niagara to spawn ribbons that emanate from our prop and attach to our character as he animates during the cinematic. We will also use our Vertex Color on our Xmeshes we created in Houdini to randomize a single mesh.

We will also employ strategies for attaching mesh FX and particles to specific character bones while sampling specific regions on a characters mesh.

Then we will finish up our gameplay ability that we created through our Character’s Animation Montage to activate our stairsand build out an infinite looping system we can use to add some extra detail to our level intro looping effects with controls to integrate them into our Houdini Animation.

Of course we will also be very heavily involved in our Blueprint logic and Level Sequences.

WEEK 5

Power of the Portal - Use Advanced Niagara Systems and VFX Techniquesto Complete our Portal Cinematic

What we will cover:

In week 5 we will focus healy on our Activator Beam, Portal Beam and EnergyImpact / Kick Off effects.

We will build out the systems and FX for all of our Portal assets. We will dive into composition for our Portal Beam and Activator Beam Impact FX and explore ways to build out directionality into them that will maintain the illusion of depth, randomness and avoid repetition.

We will tackle different ways to use dynamic beams for diversification of effect types and round out the week with the additional creation of our Dispersion Tether effects through a more bespoke creation approach in Houdini.

This will address needing additional assets in production and how we can still maintain consistent art direction when we need to add to our library.

We will focus on exporting the right assets from Unreal to Houdini to maintain proper composition and balance forour new mesh creation.

WEEK 6

Shut it Down! - Finish the Final Cinematic VFX with Our CharacterDisintegration, Soul Travel and Complete Portal Shutdown

What we will cover:

THIS. IS. IT.

Time to finish it all up and shut it down.

We will round out our DisintegrationFX for our character by adding particles to be absorbed into the Portal Beam that are emitted directly from our characters emissive materials.

We will balance our animation timing, expose material and Niagara parameters for greater control in sequencer, and build out the deactivation systems needed to fully shutdown our Portal after our Character’s soul has reached its destination to begin the journey for this game’s story.

Our focus will be on working quickly and efficiently through reusing and iterating on our Master Assets so we can cross the finish line and ship this game on time.

We will go through a final balance pass and discuss some optimization techniques we can use to help our FX stay optimized and performant.
doublejump skill System

What we will learn together in

TBA

WEEK 1

Procedural Bridge: Getting Started & Modeling

What we will cover:

Transfer data from Houdini To Unreal via Houdini Engine, Create their first Houdini Digital Asset(HDA) for Unreal, and learn the foundations of procedural modeling.

WEEK 2

Procedural Bridge:Texturing, Vellum Simulations, & Alembic Workflows

What we will cover:

Learn how you can harvest the power of houdini to help create materials for unreal, set up a cohesive Vellum simulation, and get a simulation integrated to Unreal.

WEEK 3

Procedural Destruction From Houdini To Unreal

What we will cover:

Create our own advanced fracture setup, set up Physics in Unreal from Houdini Attributes, and dive into Blueprinting in Unreal.

WEEK 4

Procedural Infection Part 1: Growth Algorithm And Mesh Creation

What we will cover:

Dive deep into creating a growth algorithm Inside Houdini, learning how to utilize For-Loops and Vex To a high potential.

WEEK 5

Procedural Infection Part 2: Unreal Engine Advanced Material Setup

What we will cover:

Use our tool in Unreal and create a beautiful Ethereal Material, Creating Tri-Planar & Screen Space Projections for a sci-fi/fantasy feeling.

WEEK 6

Modular Pipe Generation

What we will cover:

Learn the foundations for setting up modular asset placement procedurally, look at 3D path generation inside Houdini.

WEEK 7

Presenting Work Through Environment Creation: Foundations And Lighting

What we will cover:

• Choosing animation takes, setting up shot
• SSet up an interior environment in Unreal to showcase your tools complete with lighting, camera setups, & foliage placement.

WEEK 8

Presenting Work Through Environment Creation: Polish And Rendering

What we will cover:

Polish up the environment with decal placement, Color correction (Inside Unreals Camera), & Rendering.
doublejump skill System

What we will learn together in

TBA

WEEK 1

Intro and Setup

What we will cover:

It’s time to build from the ground up! This week will be dedicated to installation of Houdini, along with some helpful (and free) 3rd party tools, and of course, getting familiar with the UI of Houdini!

There is so much to explore here so let's take our time getting comfortable in our new home.

WEEK 2

Scripting Language and Concepts

What we will cover:

This week is dedicated to wrestling with important terms and concepts inside of Houdini.

If you have no experience in coding, like me when I started, these videos will help you make sense of a lot of the things we will be doing down the line and serve as a resource you can always pop back to later on to refresh your memory!

WEEK 3

Modeling- Building a Shed

What we will cover:

It’s time to get our hands dirty!

This week we will be focusing on some basic modeling, exploring both the manual, and procedural approaches to building a shed from the ground up!

WEEK 4

Modeling- Building, Animating, and Creating UV's for Our Little Ghost

What we will cover:

It’s time to continue our modeling journey by building our first character, looking at the various ways we can achieve an organic final result, and ironically bringing our ghost to life in the process.

We will also be looking at UV’s, what they are, why they matter, and how we can make them for our geometry!

WEEK 5

Modeling- Intro to Solaris

What we will cover:

A final scene and animation is nothing if you can’t render it, so we will be exploring Solaris and the Karma renderer!

This section is all things lighting, materials, cameras and action.

WEEK 6

Particles- Creating Snow

What we will cover:

Our first foray into the world of simulation!

We will unpack what simulation is, how it works and begin by exploring the most basic of the simulation branches in Houdini, particles, by creating a snow simulation for our scene.

WEEK 7

Particles- Creating Rain

What we will cover:

Using the information we have already digested we will re-approach our scene, this time creating a rain effect with proper dynamics and splashing!

This is a shorter week and as such is a great opportunity to catch up if you need it!

WEEK 8

Baby Thanos Snap

What we will cover:

In our last week of this section we remove a man from the face of the earth with the baby thanos snap!

It will introduce us to a whole host of new and exciting concepts, including Houdini’s new “Copernicus” texture creation tools, and will serve as an excellent final exam for the concepts we have learned to this point!

MODULE 2

8 weeks

Rigid Body Destruction

Smoke/Pyro

Flip Fluids

More details coming soon*

MODULE 3

8 weeks

Vellum

KineFX

Crowds

More details coming soon*
Roadmap

Release Plan

MODULE 1
25 hr
Introduction
Modeling
Particles
Full Access on 7th October
MODULE 2
8 weeks *Estimated
Rigid Body Destruction
Smoke/Pyro
Flip Fluids
Estimated Relese date: DEC-JAN
MODULE 3
8 weeks *Estimated
Vellum
KineFX
Crowds
Estimated Relese date: MAY
Enroll Now

Ready to unlock the Magic of Houdini?

Standard Edition
$449
Full Workshop
(Module 1, 2 & 3)
Mentoring & Support
DoubleJump Academy Certification
Lifetime Access & Updates
Legendary Edition
$495
Includes everything from Standard Edition and:
Nuke - Student License *
Houdini - Student License *
Access to Private Legendary Discord group with the Instructor and TAS.
Limited edition T-Shirt. (Design TBA)
Animation Library ( by Griffin Academy)
SOLD OUT
Supremium Edition
$750
Includes everything from Legendary Edition and:
Private call with Instructor
Supremium Discord
Extra T-shirt
* Educational Houdini & Nuke License for Students

We are excited to offer our students an exclusive opportunity to purchase the educational version of Houdini at a discounted rate. Here are the key details:
Price: The educational license is available Houdini for $75 and Nuke for $99.
Availability: This special offer is only accessible through our school.
Not Free: Please note that while this is a discounted rate, it is not a free license.
How to Purchase: Eligible students can obtain the license through our school's designated process.

This offer provides a significant cost saving compared to the regular price, allowing our students to access professional-grade software for their educational journey.
If you have any questions about this offer, please don't hesitate to contact us at hello@doublejumpacademy.com
doublejump skill System

What we will learn together in

TBA

WEEK 1

Blender/Unreal Engine

What we will cover:

• Data Preparation.
• Scale Units.
• Model Axis Orientation.
• Wheels Camber.
• Model splitting (Body, wheels etc.).
• Normal orientation.
• Unreal Engine Project Setup.
• Import to Unreal Engine.

WEEK 2

Unreal Engine

What we will cover:

• Adjusting Model Pivots (UE Modeling Tools).
• Automotive Materials Pack description.
• UE Materials Workflow.
• Car Shading.
• High precision tangent basis (important setting which must be enabled).
• Car Rig Assembly, wheels, brake callipers etc. (Car Rig blueprint provided).
• Car Rig adjustments. Wheel offset, body height, camber.
• Placing Car Rig in the scene, static functions overview. (Wheel turn, body lean).
• Brake Lights/Headlights blueprinting and preparing for animation – blueprinting in Car Rig.

WEEK 3

Unreal Engine

What we will cover:

• Placing Car Rig in the scene.
• Suspension settings overview.
• Drawing spline path.
• Attaching car to spline.
• Multiple Spline/Multiple Cars usage.
• Sequencer Basics, preparing for animation.
• Adding cars to sequencer.
• Animate driving, stopping, turning.
• CineCamera actor overview.
• Adding Cameras and animating cameras.
• Camera Shakes/Sporty style of camera animation.
• Car Ramp Jump.

WEEK 4

Environment Creation

What we will cover:

• Environment Light Object description.
• Environment Light Mixer Window.
• Setting directional light/skylight.
• Using HDRI, HDRI Limitations in Unreal Engine.
• Overview of Free Unreal Engine Marketplace assets and environments.
• Using Free Assets from Quixel Bridge.
• Creating Simple Minimalistic Environment (using basic shapes and Quixel Bridge Assets).
• Light setup and Post Processing Volume effects/exposure settings.

WEEK 5

Rendering

What we will cover:

• Create car animation sequence within our created environment.
• Types of Render in Unreal Engine (Lumen vs Path Tracing).
• Lumen + Ray Tracing description and limitations.
• Movie Render Queue Overview.
• Color Profile ACES (for movies or Photoshop).
• Setting up render in Lumen only + Lumen and Ray Tracing.
• Setting up Render in Path Tracing.
• Importing in DaVinci Resolve for color grade.
• Colour space transform in DaVinci Resolve for correct display.
• Render with Cryptomatte.
• Importing EXR with Cryptomatte masks for Photoshop retouch.
• Using Cryptomatte in DaVinci Resolve with React plugin

Firmware

Watch full sWatch the 20-minute short film "Firmware"
created by Calvin Romeynhort film.
See The Difference

What Our Students Created

Sükrü Cengil
Art Director >> Head of Design Visualization Volkswagen AG
Sheldon Schwartz
Steve Jones
Motion Graphics Lead
Sükrü Cengil
Art Director >> Head of Design Visualization Volkswagen AG
Luca Goury
Automotive CGI | Visualisation Artist
Arjun CL
Luca Goury
Automotive CGI | Visualisation Artist
Sükrü Cengil
Art Director >> Head of Design Visualization Volkswagen AG
Oval Labs
Realtime Rendering Research
Sükrü Cengil
Art Director >> Head of Design Visualization Volkswagen AG
Matheus Ventura
Realtime Rendering Research
Luca Goury
Automotive CGI | Visualisation Artist
Sükrü Cengil
Art Director >> Head of Design Visualization Volkswagen AG
Sükrü Cengil
Art Director >> Head of Design Visualization Volkswagen AG
Steve Jones
Motion Graphics Lead
Luca Goury
Automotive CGI | Visualisation Artist
Enroll Now

Ready To Master Filmmaking in UE?

Standard Edition
$449
Full 10 Week Workshop
Mentoring & Support
DoubleJump Academy Certification
Lifetime Access & Updates
Legendary Edition
$495
Includes everything from Standard Edition and:
Animation Mocap Library
Nuke - Student License *
Firmware Art Package ( Includes some assets, stills, film script, shoot notes, Firmware OST, Digital Poster, etc)
Access to Private Legendary Discord group with the Instructor.
DJA Crew T-Shirt
Supremium Edition
$750
Includes everything from Legendary Edition and:
Private call with Instructor
Supremium Discord
Extra T-shirt
* Educational Houdini & Nuke License for Students

We are excited to offer our students an exclusive opportunity to purchase the educational version of Houdini at a discounted rate. Here are the key details:
Price: The educational license is available Houdini for $75 and Nuke for $99.
Availability: This special offer is only accessible through our school.
Not Free: Please note that while this is a discounted rate, it is not a free license.
How to Purchase: Eligible students can obtain the license through our school's designated process.

This offer provides a significant cost saving compared to the regular price, allowing our students to access professional-grade software for their educational journey.
If you have any questions about this offer, please don't hesitate to contact us at hello@doublejumpacademy.com
Enroll Now

Ready to create Epic Explosions?

Standard Edition
$650
Full Workshop
Files & Scenes
Master Exploder Toolkit
Mentoring & Support
DoubleJump Academy Certification
Lifetime Access & Updates
Legendary Edition
$760
Includes everything from Standard Edition and:
One Extra Explosion
City Destruction - Hip File
WOW Legion Explosion - Hip File
(Alpha) Fluid Combustion Solver made by Nick Culver & Jeff Guttin.
Animation Library ( by Griffin Academy)
Nuke - Student License *
Houdini - Student License *
Access to Private Legendary Discord group with the Instructor.
Explosion Underwear OR Limited Edition T-Shirt. (Design TBA)
SOLD OUT
Supremium Edition
$985
Includes everything from Legendary Edition and:
Private call with Instructor
Supremium Discord
Explosion Underwear & Limited Edition T-Shirt. (Design TBA)
* Educational Houdini & Nuke License for Students

We are excited to offer our students an exclusive opportunity to purchase the educational version of Houdini at a discounted rate. Here are the key details:
Price: The educational license is available Houdini for $75 and Nuke for $99.
Availability: This special offer is only accessible through our school.
Not Free: Please note that while this is a discounted rate, it is not a free license.
How to Purchase: Eligible students can obtain the license through our school's designated process.

This offer provides a significant cost saving compared to the regular price, allowing our students to access professional-grade software for their educational journey.
If you have any questions about this offer, please don't hesitate to contact us at hello@doublejumpacademy.com
Enroll Now

Ready To Learn Houdini for Games in UE?

Standard Edition
$465
Full 8 Week Workshop
Mentoring & Support
DoubleJump Academy Certification
Lifetime Access & Updates
Legendary Edition
$735
Includes everything from Standard Edition and:
Procedural Scaffolding HDA
Nuke - Student License *
Houdini - Student License *
Access to Private Legendary Discord group with the Instructor.
Limited edition T-Shirt.
Supremium Edition
$985
Includes everything from Legendary Edition and:
Private call with Instructor
Supremium Discord
Extra T-shirt
* Educational Houdini & Nuke License for Students

We are excited to offer our students an exclusive opportunity to purchase the educational version of Houdini at a discounted rate. Here are the key details:
Price: The educational license is available Houdini for $75 and Nuke for $99.
Availability: This special offer is only accessible through our school.
Not Free: Please note that while this is a discounted rate, it is not a free license.
How to Purchase: Eligible students can obtain the license through our school's designated process.

This offer provides a significant cost saving compared to the regular price, allowing our students to access professional-grade software for their educational journey.
If you have any questions about this offer, please don't hesitate to contact us at hello@doublejumpacademy.com
Live Community Webinar

Need more info?

Need more info?
Register Now
Enroll Now

Ready To Master automotive in UE?

Strandard Edition
$815
Full 5 Week Workshop
Advanced Custom Car Rig Blueprint
Mentoring & Support
DoubleJump Academy Certification
Lifetime Access & Updates
Legendary Edition
$935
Includes everything from Standard Edition and:
Unreal Engine Race Track Environment
Nuke - Student License *
Houdini -  Student License *
Access to Private Legendary Discord group with the Instructor.
Limited edition T-Shirt.
Supremium Edition
$1,195
Includes everything from Legendary Edition and:
Private call with Instructor
Supremium Discord
Extra T-shirt
* Educational Houdini & Nuke License for Students

We are excited to offer our students an exclusive opportunity to purchase the educational version of Houdini at a discounted rate. Here are the key details:
Price: The educational license is available Houdini for $75 and Nuke for $99.
Availability: This special offer is only accessible through our school.
Not Free: Please note that while this is a discounted rate, it is not a free license.
How to Purchase: Eligible students can obtain the license through our school's designated process.

This offer provides a significant cost saving compared to the regular price, allowing our students to access professional-grade software for their educational journey.
If you have any questions about this offer, please don't hesitate to contact us at hello@doublejumpacademy.com
INCLUDED IN THE LEGENDARY

Animation Library

We are collaborating with Griffin Animation Academy to provide you with the highest quality animation assets online.

This will be an overgrowing library of animation assets and a good opportunity to collaborate with fellow Animators.

Real-Life Studio Scenario

Our students can collaborate with Griffin animation academy students to create breathtaking unique show-reel projects you will not find assets like this anywhere else.

collab with animators

This will imitate a real life studio Scenario where multiple departments collaborate together with a CG supervisor like Corbin overseeing the project.

spice up your portfolio

We're frequently asked, 'How can I make my portfolio unique?' Certainly not by displaying all your FX renders on a plain black background. This library offers unlimited creative freedom to help your FX stand out.

Register Now
INCLUDED IN THE LEGENDARY

Animation Library

We are collaborating with Griffin Animation Academy to provide you with the highest quality animation assets online.

This will be an overgrowing library of animation assets and a good opportunity to collaborate with fellow Animators.

Real-Life Studio Scenario

Our students can collaborate with Griffin animation academy students to create breathtaking unique show-reel projects you will not find assets like this anywhere else.

collab with animators

This will imitate a real life studio Scenario where multiple departments collaborate together with a CG supervisor like Corbin overseeing the project.

spice up your portfolio

We're frequently asked, 'How can I make my portfolio unique?' Certainly not by displaying all your FX renders on a plain black background. This library offers unlimited creative freedom to help your FX stand out.

Register Now
Enroll Now

Ready To Master Reverse Engineering?

Disintegration FX
$325
Full 8 Week Workshop
Mentoring & Support
DoubleJump Academy Certification
Lifetime Access & Updates
Bubble Bomb FX
$325
Full 8 Week Workshop
Mentoring & Support
DoubleJump Academy Certification
Lifetime Access & Updates
Obscurus FX
$325
Full 8 Week Workshop
Mentoring & Support
DoubleJump Academy Certification
Lifetime Access & Updates
Available at the end of the year
FilmFX Bundle
$650
Get one FX for free.
Full FilmFx Workshop
Mentoring & Support
DoubleJump Academy Certification
Lifetime Access & Updates

Get Full FILMFX Bundle

Strandard Edition
$650
Full 24 Week Workshop
Mentoring & Support
DoubleJump Academy Certification
Lifetime Access & Updates
Legendary Edition
$760
Includes everything from Standard Edition and:
One Extra VFX chosen by community
Animation Library ( by Griffin Academy)
Nuke - Student License *
Houdini - Student License *
Access to Private Legendary Discord group with the Instructor.
Limited edition T-Shirt.
Supremium Edition
$985
Includes everything from Legendary Edition and:
Private call with Instructor
Supremium Discord
Extra T-shirt
* Educational Houdini & Nuke License for Students

We are excited to offer our students an exclusive opportunity to purchase the educational version of Houdini at a discounted rate. Here are the key details:
Price: The educational license is available Houdini for $75 and Nuke for $99.
Availability: This special offer is only accessible through our school.
Not Free: Please note that while this is a discounted rate, it is not a free license.
How to Purchase: Eligible students can obtain the license through our school's designated process.

This offer provides a significant cost saving compared to the regular price, allowing our students to access professional-grade software for their educational journey.
If you have any questions about this offer, please don't hesitate to contact us at hello@doublejumpacademy.com

Discover the
Unreal Engine Automotive Legendary Edition

Legendary Edition Includes:

• Unreal Engine Automotive Masterclass
• Unreal Engine Race Track Environment
• Limited edition T-Shirt (Design TBA)
• Nuke Student License
• Houdini Student License
• Access to Private Legendary Discord group with the Instructor
discover editions
Enroll Now

Ready to learn how
to create Environments?

Standard Edition
$70
3hr Tutorial
Houdini, Nuke & HDRI Files
Mentoring & Support
DoubleJump Academy Certification
Lifetime Access & Updates
Legendary Environments Bunle
$155
Environments for Beginners
Epic Environments for Movies
1 Extra Pirate Ship Project -Files + Tutorial
Private Discord Group & live feedback by William Fiorentini.
Enroll Now

Ready to do some Epic Environments?

Standard Edition
$85
2hr Tutorial
Mentoring & Support
DoubleJump Academy Certification
Lifetime Access & Updates
Legendary Edition
$125
Includes everything from Standard Edition and:
1 Extra Pirate Ship Project
Private Discord Group & live feedback by William Fiorentini.
Legendary Bundle Edition
$155
Includes everything from Standard Edition and:
Environments for Beginners
Epic Environments for Movies
1 Extra Pirate Ship Project -Files + Tutorial
Private Discord Group & live feedback by William Fiorentini.
Meet your Instructor

Hi, I'm

Urban

Explosions, Fire, Magic, Destruction, Water and Story telling. I've had the pleasure of working on some amazing projects at Axis Studios and as a freelance VFX artist. Whether it's creating mind-blowing visuals or pushing the boundaries of technology.

Urban
worked on projects such as
INCLUDED IN THE LEGENDARY

Animation Library

We are collaborating with Griffin Animation Academy to provide you with the highest quality animation assets online.

This will be an overgrowing library of animation assets and a good opportunity to collaborate with fellow Animators.

Real-Life Studio Scenario

Our students can collaborate with Griffin animation academy students to create breathtaking unique show-reel projects you will not find assets like this anywhere else.

collab with animators

This will imitate a real life studio Scenario where multiple departments collaborate together with a CG supervisor like Corbin overseeing the project.

spice up your portfolio

We're frequently asked, 'How can I make my portfolio unique?' Certainly not by displaying all your FX renders on a plain black background. This library offers unlimited creative freedom to help your FX stand out.

Register Now

Discover the
Ultimate Explosions Legendary Edition

Legendary Edition Includes:

• The Ultimate Explosions Workshop
• WOW Legion Explosion - HIP
• City Destruction - Hip File
• (Alpha) Fluid Combustion Solver made by Jeff Guttin & Nick Culver
• Animation Library ( by Griffin Academy)
• Explosion Underwear OR Limited edition T-Shirt (Design TBA)
• Nuke Student License
• Houdini Student License
• Access to Private Legendary Discord group with the Instructor
discover editions

Discover the
Unlocking the Magic of Houdini
Legendary Edition

Legendary Edition Includes:

• Unlocking the Magic of Houdini Workshop
• Animation Library ( by Griffin Academy)
• Limited edition T-Shirt (Design TBA)
• Nuke Student License*
• Houdini Student License*
• Access to Private Legendary Discord group with the Instructor
discover editions

Discover the
FILMFX Legendary Edition

Legendary Edition Includes:

• FilmFx - Reverse Engineering Workshop
• Animation Library ( by Griffin Academy)
• 1 Extra VFX (chosen ycommunity)
• Limited Edition T-Shirt
• Nuke Student License
• Houdini Student License
• Access to Private Legendary Discord group with the Instructor
discover editions

Discover the
Houdini for Games in Unreal Engine Legendary Edition

Legendary Edition Includes:

• Houtdini for Games in Uneal Engine Workshop
• Procedural Scaffolding HDA
• Limited Edition T-Shirt (Design TBA)
• Nuke Student License
• Houdini Student License
• Access to Private Legendary Discord group with the Instructor
discover editions

Discover the
Cinematics In Unreal Engine Legendary Edition

Legendary Edition Includes:

• Master Filmmaking in Uneal Engine Workshop.
• Animation Mocap Library.
• DJA Crew T-Shirt.
• Nuke Student License .
• Firmware Art Package ( Includes some assets, stills, film script, shoot notes, Firmware OST, Digital Poster, etc).
• Access to Private Legendary Discord group with the Instructor.
discover editions
what skills will you gain
Imagine yourself as a game character. In games, you complete missions, level up, and earn skill points. Similarly, in this workshop, you'll gain valuable points and skills in real life.
LVL UP!
+ 22 SKILL POINTS
+ 22 SKILL POINTS
Pre-existing skill points
Newely gained skill points
Houdini skills
Volumes
flip
Particles
Rigid Bodies
Vellum / Soft Bodies
VEX
Shading
Rendering
Compositing
Proceduralism
Pipeline
Tech Anim
artist skills
FX Dev
Speed
Lead/Supervisor
what skills will you gain
Imagine yourself as a game character. In games, you complete missions, level up, and earn skill points. Similarly, in this workshop, you'll gain valuable points and skills in real life.
LVL UP!
+ 52 SKILL POINTS
Pre-existing skill points
Newely gained skill points
Houdini skills
Volumes
flip
Particles
Rigid Bodies
Vellum / Soft Bodies
VEX
Shading
Rendering
Compositing
Proceduralism
Pipeline
Tech Anim
Artist skills
FX Dev
Speed
Lead/Supervisor
Lifetime Access

Access the workshop/masterclass for life, including future updates. Keep your skills up-to-date with rapidly evolving features.

1:1 Mentor Feedback

Get personalized guidance from DJA Academy mentors to take your skills to new levels.

Project-Based Learning

Together with your instructor, you can build an entire project, add it to your portfolio, and get hired.

Expert Instructor

Our instructors lead the workshops/masterclasses with extensive real-world experience & knowledge, and with their passion for teaching.

Regular Updates

Regular updates ensure you stay ahead of the curve with the latest features (even years from now).

Feedback & Discussions

Access a community of peers to get feedback and be inspired.

Get Started Today!

Start your free trial

Unsure which workshop to choose or just want a sample before making a commitment?

We've got you covered!

Sign up here to get a Free Trial of our workshops and community hangout recordings.

start your free trail
Why Us?
1:1 Mentoring
With Industry Experts
Have questions? Need help? Stuck with the next steps? Want feedback? Ask your project mentor.

Your Special Invitation to our Private Community

Join 3,500+ VFX artists, exchange feedback, and grow together. Get access to exciting gigs and collaborate with other FX artists. Partner with fellow artists to stay focused and achieve your goals.
Join Discord
// Built by VFX artist for VFX artist

Never
Learn Alone.

DoubleJump Academy offers high-quality training content and personalized feedback from professional artists to improve your skills.

You'll also have an access to a supportive, collaborative community of fellow enthusiasts.
INCLUDED IN THE LEGENDARY

THIS WORKSHOP STARTS WITH YOU.

As part of the MOVIE FX workshop, people who buy Legendary can choose between 4 FX for one Extra FX.
VOTE!

*We don't own the footage in these clips. We are using them as reference material for the workshop.

available EDITIONS
STANDARD EDITION
STANDARD EDITION INCLUDES:

EPIC ENVIRONMENTS FOR MOVIEs tutorial
LEGENDARY EDITION

1 EXTRA

PROJECT

PERSONALIZED

LIVE FEEDBACK

PROVIDED BY WILLIAM

PRIVATE

SERVER

one of a kind

T-SHIrT

1 extra

vfx

1 year

updates

private

discord

10 unique

animation assets

limited EDITION INCLUDES:

standard edition, 1 extra PROJECT (choosen by community), private discord group & LIVE FEEDBACK BY WILLIAM FIORENTINI.

IT'S FREE
GO CRAZY

Thanks to the good people from Side FX, this workshop is completely free.

Register Now
POWERED BY SIDEFX

Not
Your Average
Online School

Being a vfx artist can feel isolating, and I think it’s extremely important we prioritize connecting with other Artists and Peers.

I have worked with Urban in the Past on a workshop and with Corbin as FX supervisor during my time at ILP. They are both extremely creative, passionate and always put helping the people around them up to the for front. I couldn't imagine a better team of people to put together a school like DoubleJump. Always people and education first.

JURI BRYAN

Head of CG & Simulation MPC Adelaide

"DoubleJump Academy has an amazing amount of free workshops and high-end videos which we recommend for any Visual FX artists. And if you are a beginner, this needs to be the first resource to break into the CGI industry!"

Eddie Chew

Owner & Creative Director
Griffin Animation Studios

"William goes in depth into his workflow and approach he takes to creating large scale environments, u get to understand his thinking behind the why he does things not just the how. There is some comp tricks taught along the way in nuke as well that have been helpful to apply to my own projects to elevate them just that bit more even if environments Isn't my main focus. Of course as well the huge community of DoubleJump is a bonus always ready to help when u need it with a bunch of friendly folks."

Sam Savage

Fx Artist/TD - Enrolled in: Epic Environments for Movies

SHELDON SCHWARTZ

This was done under - Unreal Engine Complete Automotive Masterclass

"Learning VFX can be a daunting task, especially when you’re not sure what sources and practices you can rely on and follow. Urban is a master of his craft and delivers high-end, quality content that you can trust to keep you on track in your professional development. I have greatly benefitted and grown as an artist from his invaluable industry knowledge, that often times can’t be found anywhere else. If you want to learn how to produce industry quality effects at the highest level you won’t want to miss anything from of Urban Bradesko."

Jesse Henning

Senior VFX Artist at Atomic Arcade

"Having worked with Urban for many years. I can strongly recommend engaging with DoubleJump. This team covers a wide range of skill-sets combined with their wide array of contacts in the Visual Effects Industry. They are striving to create a hub for beginners to experts alike. Equally strengthening various Studios toolsets and team members. In DoubleJump I entrust!"

Hudson Martins

CG Supervisor at Axis Studios

Luca Goury

This was done under - Unreal Engine Complete Automotive Masterclass

OUR PARTNERS

A huge thank you to our partners for you guys rock!
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Frequently
Asked Questions

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